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Thread Statistics | Show CCP posts - 10 post(s) |

Soon Shin
Caucasian Culture Club Transmission Lost
129
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Posted - 2012.08.12 04:58:00 -
[1] - Quote
My opinion is that all destroyers should be changed to this base off the previous posts. I agree on the idea of a removal of a high and turret slow in exchange for a damage bonus would be better and relocating that high to a low or mid:
Catalyst: 7 hi/ 7 turret 3 mid 3 low
CPU: 195 PG: 80
Drone Bay: 25 m3 Bandwidth: 15 m3
Role: 50% falloff and tracking
Bonus: 5% small hybrid damage and 10% falloff per level
This will turn the catalyst into brawling anti-frigate blasterboat and not infringe on the cormorant's rail sniping abilities.
Coercer: 7 hi/ 7 turret 2 mid 4 low
Role: 50% optimal and tracking
Drone Bay: 10 m3 Bandwidth: 5 m3
Bonus: 5% small energy rof and 10% reduction in capacitor usage per level.
CPU: 180 PG: 90
This will make the coercer the way it is but an additional mid to tackle.
Cormorant: 7 hi/7 turret 4 mid 2 low
CPU: 215 PG: 77
Role: 50% optimal and tracking
Bonus: 5% hybrid damage and 10% optimal range per level.
This will make cormorant more on par with other destroyers, but inferior to the catalyst for close range blasters.
Thrasher: 7 hi/ 7 turret 3 mid 3 low
CPU: 205 PG: 82
Role: 50% optimal and tracking
Bonus: 5% projectile damage and 10% falloff per level.
I am not sure about whether the thrasher should have double falloff or double optimal since it can fly with either artillery or autocannons. |

Soon Shin
Caucasian Culture Club Transmission Lost
133
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Posted - 2012.09.20 05:45:00 -
[2] - Quote
Furry Commander wrote:I think destroyers could use some love in general, they aren't necesarily always terribad, but they are frequently underwhelming
try this:
COERCER:
Destroyer skill bonuses: unchanged Slot layout: 8 H, 2 M (+1), 4 L Fittings: 90 PWG (+15), 175 CPU (+15) Defense (shields / armor / hull) : 700 (+12) / 950 (+90) / 800 (+70) Capacitor (amount / recharge rate / cap per second): 700 (-3) / 370 s / 1.9 Mobility (max velocity / agility / mass / align time): 255 (+3) / 2.75 (-0.1485) / 4.28 s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 525 / 6 Sensor strength: 10 Radar Signature radius: 62
CORMORANT:
Destroyer skill bonuses: unchanged Slot layout: 8 H, 4 M, 2 L (+1) Turrets 8 (+1) Fittings: 70 PWG (+15), 225 CPU (+10) Defense (shields / armor / hull) : 950 (+90) / 700 (+12) / 700 (+23) Capacitor (amount / recharge rate / cap per second): 600 (-25) / 320 s (-13) / 1.9 Mobility (max velocity / agility / mass / align time): 250 (+1) / 2.5 (+0.231) / 4.42 s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 475 / 7 Sensor strength: 12 Gravimetric Signature radius: 65 (-3)
CATALYST:
Destroyer skill bonuses: unchanged Slot layout: 8 H, 3 M, 3 L Fittings: 75 PWG (+015), 175 CPU (+ 5) Defense (shields / armor / hull) : 750 (+5) / 850 (+ 47) / 900 (+118) Capacitor (amount / recharge rate / cap per second): 650 (+64) / 350 s (+37.5) / 1.8 Mobility (max velocity / agility / mass / align time): 265 (-1) / 2.45 (-0.352) / 4.04 s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km / 500 / 7 Sensor strength: 11 Magnetometric Signature radius: 68 (+3)
THRASHER:
Destroyer skill bonuses: unchanged Slot layout: 8 H, 3 M, 3 L (+ 1) Fittings: 70 PWG, 175 CPU (+ 5) Defense (shields / armor / hull) : 850 (+ 47) / 750 (+5) / 750 (+125) Capacitor (amount / recharge rate / cap per second): 550 (+3) / 290 s (-1.6) / 1.9 Mobility (max velocity / agility / mass / align time): 270 (+2) / 2.89 / 4.17 s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6 Sensor strength: 9 Ladar Signature radius: 56
Its only a few small changes and an extra slot and the PWG and CPU numbers are probably ned more fine tuned, but i think this setup will give a better performance overall, especially if small artillary got a slight reduction in fitting as well
That now is better and makes more sense. |

Soon Shin
Caucasian Culture Club Transmission Lost
175
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Posted - 2012.10.25 06:20:00 -
[3] - Quote
How about you remove that pointless highslot on the cormorant and move it to a mid. Makinga 7/4/2 layout.
The catalyst needs 3 mids to be effective unfortunately, it cannot pin down frigs that come within scram range.
The coercer is much better now and it fairly awesome.
The thrasher is the thrasher as usual. |

Soon Shin
Caucasian Culture Club Transmission Lost
190
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Posted - 2012.10.28 18:57:00 -
[4] - Quote
Vimsy Vortis wrote:I appreciate trying to make it so all of the destroyers aren't the same, but realistically you need to have a web in order to be able to kill a frigate, particularly when you're in a hull with a lower base speed than a frigate and particularly considering that most frigates nowadays can fit their own web.
Precisely, the gallente destroyer needs another mid to be any good, its supposed to be a blaster boat but it only has two mids for MWD and scram, no way can it hold anything down to blast them. |
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